#Raytracer other than Ray
18-May-95 11:13:20
Sb: #170579-#Raytracer other than Ray
Fm: Peter M. Gruhn 74003,411
To: Heinz Schuller 76124,451
Your discussion of ray tracing and speed seems to me to concentrate on relative
speeds of raytracers. There are ray tracers that are faster than others. Ray
tracers are being sped up. This one ray tracer is even faster than 3ds at
raytracing.
My experience has been that ray tracing is accepted as an _inherently_ slower
process for rendering than the other options out there. And is that not what
was originally said? That 3DS is not a ray tracer because to do so would be a
speed sacrifice not worth the particular strengths of a ray tracer?
>>This is completely dependent on which raytracer you use,<<
This is not true. Ray tracing is a known platform and implementation
independant technique that can be compared to other techniques without
considering specific instances.
>> and is a function of how well the code is written and optimized<<
This statement is true of anything. Substitute line drawing; z-buffer;
or egg scrambling for raytracing, and it holds true _inside_ that
given topic. If 3DS had been written to verify data integrity before
proceeding on to the next pixel, even Preview mode would be slower
than ray tracing on my pocket calculator.