#MeshPaint w/ skin/blobs?
21-May-95 16:34:27
Sb: #171154-#MeshPaint w/ skin/blobs?
Fm: Kyle J. McKisic 75542,363
To: Ernie Jackson 73177,2354
The skin/slice modeling solution uses UV mapping to apply its
textures, so you wouldn't be able to accurately use Meshpaint on
objects that are skinned because you can't apply UV mapping to a
general mesh object, and Meshpaint works directly from mapping
coordinates the YOU apply in the Editor.
Metaballs, however, LOVES Meshpaint – because you are outputting a
polyginal mesh that is treated the same as anyother sphere or cube,
it will work. It will not work on metaballs that are being generated
through an axp in the keyframes for each frame. hope this helps
point you in a direction -Kyle