#NTSC color bars
20-May-95 14:36:17
Sb: #170874-#NTSC color bars
Fm: Paul Sanford [LVL5] 75144,2354
To: John Ellis 72440,3046
>> I use a "gamma" of 1.8, so you can factor that into your perspective. <<
Me too, unless I know from the start it's going to VHS only, in
which case I go linear (1.0) because that's what my gamma screen
looks best at via composite out of my PAR or Targa+.
I remember seeing you post this formula a while back… I
understand very little of it, mainly because I'm not sure of all of
the terms indicated by the letters, and just general video term
ignorance. <g>
>> Gamma correction does affect the "apparent" brightness of an image
but does not increase the brightness. Instead, it would seem that the
apparent brightness is due to a desaturation of the darker and
lighter pixel values, rather than actually increasing the luminance
bandwidth. This is an important point as it has a direct bearing on
whether the formula works with gamma corrected pixel values. <<
This is very interesting!
>> And hopefully soon I'll be able to find some more time to write a program
which will make it a little easier to use. <<
Great! When you have even more time <g>, I really think you should write
a book, or several chapters at least, in which you cover 3DS and video. It
seems to me to be one of the major areas of 3DS training which has been
overlooked. I'm sure there are a lot of people like me with no formal training
in video, who are currently working on industrial level projects, trying to
cope with NTSC peculiarities.
Thanks, as always, for the info. By the way, I just received Bones Pro
yesterday. I can see why you were so excited about Smooth. A *very* nice tool
to have!
Paul S.