CompuServe Messages

#Great job!

    18-May-95 10:59:45
Sb: #170652-#Great job!
Fm: Martin Doudoroff/KUB 74664,2144
To: Yost Group 76702,413
>> Whoa! $200? That's the bargain of the century… << Yep. Now that 3DS users are getting comfortable with the new Release 4 features and scripting is becoming more established, we decided it was time to open things up a bit! >> How many sample scripts does it come with, and what do they do? << Well, I'm glad you asked! No fewer than 21 sample scripts are included, not counting all TSE scripts here on CompuServe, many of which we're throwing on the shipping disk just to make sure you get them. The default set of scripts created for TSE include four AXP scripts, four IXP scripts, eight PXP scripts, and five SXP scripts. Most are commented extensively throughout, in addition to being useful. DEFACE.A3D – eats objects away over time by deleting faces INFLUENC.A3D – Ed Kellerman's awesome particle engine TORNADO.A3D – Variant on a tornado particle system (bee swarm) TORNADO2.A3D – Another variant on a tornado particle system BLOWAWAY.I3D – Ed Kellerman's particle system adapted for pixels! FILTER.I3D – Tint your images like a colored camera filter RGB-SEP.I3D – RGB color separation Z-BUFFER.I3D – David Marks' Z-buffer filter; cut mattes and tint by depth BITMAP.P3D – UI code for displaying bitmaps BLIT.P3D – more UI code for displaying bitmaps CUBE.P3D – procedural primitive (a how-to) CYLINDER.P3D – another procedural primitive GAMMA.P3D – Gamma comparison routine (also a how-to) POOLBALL.P3D – Collision detection with an Ed Kellerman twist SXPBALL.P3D – Intelligent animating through data embedding (w/SXPBALL.S3D) WATRFALL.P3D – Ed Kellerman's famous waterfall CHECKER.S3D – Checkerboard solid texture COLORSPC.S3D – Rainbow spectrum solid texture STRIPE.S3D – Stripes! SXPBALL.S3D – Scene sensitive coloring (w/SXPBALL.P3D) WHITENZ.S3D – Television static