#Lightwave VS 3D Studio
14-May-95 17:39:38
Sb: #Lightwave VS 3D Studio
Fm: Tim Wilson [Crestline] 76432,1122
To: Will Mendez 70323,1535
>>I am a 3D Studio user and am considering to sell it to buy Lightwave 4.0 for
my ALPHA machine. Is this a wise choice? What are the differences between the
two, also advantages and disadvantages.<<
Will,
The short answer to your question is: if you like the FX you've seen on
Babylon 5, SeaQuest, Hercules, and other TV sci-fi stuff where LW is used, then
it's probably just what you need.
I think you're expecting alot for some one to list off the pros/cons of
both these packages. Without knowing more detailed specifics about what you
want to do its difficult to offer any useful feedback. 3DS and LW are very
comparable programs. They each have their own strengths. However, in my
experience, no 3D program is a panacea. Perhaps rather than putting all you
eggs in one basket, you should be thinking about what programS (plural) would
satisfy you needs. You're also limiting yourself somewhat by sticking to LW and
3DS as your only two choices.
Here are some questions I've put to other users in a similar dilemma:
What kind of work do you want to do? A more specific idea of the
direction you want to go would help with recommendations.
Are you a tinkerer, or a looking for something more production-deadline
oriented? Do you understand the difference between ray-tracing, and scanline
rendering? What elements of ray-tracing would be important in your work? Do you
want a program which you can add-onto with plug-in$$, or which has more of a
variety of features on-board? Do you prefer spline or polygon modeling? What
kind of content will have the greatest emphasis in your work, flying logos,
spaceships, FX for compositing with live action, game animation, bouncey 3D
character animation, highly realistic ray-traced scenes, stills for publishing,
etc? The more specific you can be, the better.
-Tim