#Drawing in TS-2nd reques
16-May-95 22:18:45
Sb: #Drawing in TS-2nd reques
Fm: Kenneth E. Klammer 102034,2045
To: Firdaus Dastoor 74674,3340
How do you draw 3-d object? Answer: very carefully.
Hi Fidaus, I have just read this string and work in TS without any cad. I use
the splines, and I find that it is best to work slow one component at a time. I
am trying to build a 3-d self-portrait just for practice. (and because I am the
only live model that I can always count on to be there when I am working)
(Grin)
This is not easy to do.
I am having sucess by begining with making small patches a nose and I do this
large then scale it done then an upper lip, a bottom lip, a front skull, a back
skull, etc. Then when I have all the components I will scale them together
along with textures, bumpmaps, and every trick I can think of to get the image
to work. Sure it would be nice to have the $100,000.00 advantage of an
institution or movie studio's equiptment but I have found that the tools that
we lack make us better craftsmen al around. Like the Programmer that worked
with a 1 k memory machine was foarced to write tighter code than the
supercomputor programer..(who probaley didn't even bother to delete mistakes
because there was no great need too.)
Believe me with or without cad TS can do the job. Art is not an easy
profession, but it has some rewards that no one can take away from you!
I do recomend the Sams book "Virtual Reality Madness and more" It has almost a
chapter or more on TS and many other related programs plus useful demos.
It was this book that introduced me to TrueSpace in the first place..I found it
very helpful.
Say you did want to draw a horse with just TS. Remember the body is basically
just a tube, the head is a conical, its leg joints basically spheres, To draw
in 3-d we have to think in 3-d.
Now for detail, that is smaller tubes, conicals, etc. Rather than try to point
edit the mouth on the head…create the mouth as separate then "pass the mouth
object" thru the cone like head to its position and scale it to fit. Eyes are
simple just spheres with texturemap…but eyelids and eyelashes now theres a
problem especially if you want them to move…you may need more than one type
to create flowing natural movement. However the macro and deform tools come in
handy for this Lighting and Fog can play a big role in creating the illusion of
reality. Camera angles also can do wonders.
Engineers must think in extremely exacting mathmatic terms to create reality,
artists do not…artists never forget (good artists anyway) that whatever D we
are working with the image is a translation and of reality onto a flat surface
in our case the screen. illusion of reality is often caused not by what we see
or percieve on that surface but often by the things that we do not see.
Remember that the errors that an artist percieves are those of one who has
studied that work for it's entire creation, keep in mind that most viewers will
spend but a mere fraction of that time even if they own the artwork. And that
an Artist will not tell. With these credeos in mind Go fourth and
create…never forgeting that as you are creating, your perceptions of your
work are being honed and changing…and from that point, you will never be the
same.
(smile) Ken–artist
PS It just my long way of saying "I dunno?!" (grin)