CompuServe Messages

#Graphics boards

    19-May-95 12:05:56
Sb: #12298-#Graphics boards
Fm: Alan Ridgeway 74347,2501
To: Ken Smith 100040,250
SGI is a different world Alan. I had a long talk with the Evens & Sutherland rep recently, their Freedom board will do around 300k polygons per sec, and you can add up to a 16 meg simm for texture mapping. A SGI reality2engine is rated at around 2 million polygons and 358 million textured and shaded pixells per second mind you the prices are not quite the same, still this year I am going to get a _REALLY_ big Xmass tree just in case Santa decides to call. Ken I realize SGI has alsome4 hardware and can do tremendios things in real time. BUT, their are many companies who bought SGI's because they were the hottest thing on the market. But do you really need a base $40,000 machine with software starting at $7,000 to $50,000 to make games? NO! Especially if you are not doing real time games or simulations. As far as film or video goes there is excelent toaster work out there. Also as far as real time goes, you should get a look at Martin Marrieta. Their real 3D chip will truely close the gap. I admit not shut the door, but close the gap. Also remember this SGI may be the big bad machine out there, but the bottom line is price and production cost. And when it comes to non-real time work an SGI does not make sense. And low-end real time work will also not be cost effective on an SGI IMHO Alan