#Graphics boards
24-May-95 08:57:04
Sb: #12535-#Graphics boards
Fm: Terry Cotant[RSS] 70313,1103
To: Mike Langieri/CT&MA 73360,147
I agree with most of what you're saying, but game development for PC systems is
really moving back quite quickly to development on the PC itself.. (Graphics
wise) Just ask Ian! <g> Sure, you can get the $5500 SGI, but then how much is
your software going to add to that? Does that make up the rest of the $20k? (I
know Alias is a ton o' cash, and I've been through demos from SGI/Alias.) Then
again, the machines are faster, you have some nice options for video in/out,
etc, etc.. All I'm saying here is that you probably have a new door opening for
more and more people to develop high-class games, because now they can actually
afford it. You no longer need a "movie budget" to make a game, and in some
cases, by keeping the team small (one person, or very few anyway), you *might*
get stuff out quicker.. (Overhead, etc..) PC's aren't at the level that the
SGI's are at for real-time graphics, but with the infusion of these new 3D
based, double-buffering video cards (sub-systems), dual (or more) CPU machines,
and even alternative (RISC) processors, they're moving in the proper
direction.. Plus, the software is at the right price.. (Now that you don't have
to drop $4k for a descent 3D package.. <g>)
Just my $0.02