#Path bug in 3.1, 3.2
25-May-95 10:37:54
Sb: #12613-#Path bug in 3.1, 3.2
Fm: David Kolar 72540,1215
To: GreG tsadilas 74774,232
I think I'm following your suggestion, and I tried some variations on this. I
still have dificulty because I am trying to use the acceleration and
deceleration features of paths as set up in the Action Editor. I need my object
to smoothly decelerate from one speed to another, and while I can get close
using workarounds with path length and start position, I can't quite get the
close-to-exact match I need. I'll go back and play with it some more, though.
Thanks for your suggestion. If I can't get it to work in 3.2 I'll just go back
to 3.0.
-David