#2 questions
Here are a couple of unrelated questions that popped up while I was working on
something recently.
1) I rotated a fairly large plane I was using to make some clouds and the got
a "world octree is too large" error message when I tried to render. Rotating
the plane back took care of the problem, as did selecting everything in the
scene and scaling down. but I don't know what the world octree size even is.
I know more or less about octree levels (which I have set to the max in
preferences) but world octree size is a mystery. Any one willing to enlighten
me?
2) Has anyone else found that the defocussing in Imagine's DOF is pretty
abrupt? Trying to get some depth of field into an outdoor scene with a
receding pattern in the ground, I found a definite line where things went out
of focus almost at once. I think I am doing the DOF setup right. I am using
the actual camera y size to set the depth of field because this is the only
method I can comprehend. Is this causing my abrupt defocussing?
Michael