#Programming The Amiga
05-Jun-90 08:57:23
Sb: #107677-#Programming The Amiga
Fm: Kelly Jordan 76475,1146
To: John Pendergrass 76246,676
John,
This novice programmer suggests looking at RKM13A.lzh and RKM13B.lzh in DL1
(and probably also in DL9) for a large number of examples of using the
Amiga's features in programming in C. Each little program (including
source) in the two files concentrates on one aspect of the Amiga specifics,
for example:
libraries/graphics/primitives/
AreaInfoExample – Using AreaMove, Draw and End
BoxFill – Three methods of rendering a filled rectangle.
DualPF – Dual-PlayFields Example
HAMExample.c – Hold-And-Modify Example
RGBBoxes – A self-contained example of a single playfield display.
UserCopperExample – User Copper List Example
libraries/graphics/sprite_bob_anim/
ssprite/
ssprite.c – simple sprite example with ON/OFF_SPRITE.
vsprite/
vsprite.c – virtual sprite example with collision detection.
bob/
bob.c – bob example.
anim_ex/
anim_ex.c – short animation example for the manual.
anim/
anim.c – a more complete animation example.
animtools/
animtools.c – tools for the sprite-bob-animation examples.
That is just a small sampling of what is is the two RWK files.
73, Kelly