A3000 too fast?
24-Jun-90 07:01:32
Sb: #109543-A3000 too fast?
Fm: John Millington 75170,153
To: Michael McKnight 72677,3517
The trick is to make your program run at a constant real-time speed
regardless of the speed of the machine or the system load. The way I
usually deal with it is that the program has some kind of main loop, and
every time it goes through this loop, it checks the clock to see how much
real time has elapsed since the last iteration of the loop. Then you just
make the game time for that "frame" proportional to the elapsed time. So
when you run on a faster machine, each loop takes less real time and you
just get smoother animation.
— John