Modify
Bruce,
No, not yet. I had the idea in mind when I started but I needed to
just get the mature trees working first. The most likely upcoming features
will be a yet more detailed version, animated trees, refined seasonal
control to animated over a full year, a true aging process and of course
more types.
To animate a growing tree, I would have to write the whole 3DS file
from a stand alone program. The biggest problem would be on how the objects
would be handled. It would be very tough to morph and add new objects. It
would be a very very large file if every frame was a seperate object. The
fastest method might use an AXP to grow the tree over a segment. The AXP
method would then need to generate the tree for each frame of the animation
weather the tree was visible or not, so animation time would greatly
increase. If you have any ideas let me know.
Keith.