#More morphing
More about my morphing dilema. I'm creating a countdown. Each number begins
as an extruded full screen rectangle which over 30 frames morphs into the
number 8, for example. As the finished *8 moves off screen th what had been
the background rectangle morphs into the number 7, etc… Now what I wanted
was the effect of having the standard movie countdown [ie;circle with
sweeping hand] projected onto these objectes. I had thought that I could
save the intermediate steps of the morph and back in editor apply the same
mapping coordinates to all of them, then in the keyframer the animation
would just be moving/replacing one object with the next every frame. I hope
this clarifies the problem.
It seems like the same or similar approach that generates ripples could be
applied here. An Process in which you can specify a start shape and end
shape and then let the process generate the in betweens over a given number
of steps.
Andy