CompuServe Messages

Bad Disc?

    02-Jun-92 17:40:03
Sb: #16408-Bad Disc?
Fm: Grahame Naylor 100013,1340
To: Yost Group 76702,413
Tnx Gary I thought it was just that. Norton's has kindly marked the offending piece of rust, but what worries me is it is not the first ! – Grahame p.s. I am doing a lot of high-res. stuff at the moment and seem to have a problem with anti-aliasing on bump maps. The problem is … Imagine a long low brick building viewed at an acute angle so up close you can see the bricks well and need to bump map the mortar joints. In the distance the bump map causes moire patterning .. even with Turbo off, a very low bump setting and fullest possible AA. Thinks as I write this do I need to use a higher resolution map file ? it is currently a PAL Targa window (almost full height > 500 pixels)… maybe I'll try this and let you know, trouble is the full file takes 29hrs to render (bet you did'nt know 3dSR2 could work on an Osborne 1) p.p.s. When copied as part of a selection set (copy to multiple of course) "Tornados" lose their settings and go back to the defaults ! (I've been experimenting with their use for foliage(?)) p.p.p.s. There is no p.p.p.s. (one for the Python fans)