What a Waste of $400
Well Dave, I have to agree with Ed. I am a professional user of Corel and
it supplies about 90% of my company's income. We work from the simple Black
and White images to complicated four colour process work complete with the
appropriate traps, screen angles and of course scans.
From the sounds of your logo… an old-fashioned bike I would probably
import the bitmap directly into Corel, move to the circle tool, de-select
the imported bitmap, place a circle over each wheel, draw a line the
diameter of each circle, align the line to the circle vertically and
horizontally centred, de-select the circle, rotate the line..mmmmmm…. say
5 degrees and then use the ctrl-R command about 34 times eh voila the first
wheel repeat on the second wheel. Now the tough part…. Select the pencil
tool and holding down the left mouse button (assuming your right handed)
and trace the rest of the lines closely over the bitmap. When all of the
lines are completed, noting that any solid objects must be a closed path to
fill correctly, move to the node edit tool (second from the top of the list
on the left side of your monitor) and manipulate the nodes on the lines
you've created until they match exactly over the lines in the bitmap. Now
the tinkering begins…. line widths should be checked and ensure that if
you will be scaling this image that the scale with image feature is
selected in the line width control box. The rest should be straight
forward.
Basically, in the 2+ years that I've been working with tracing programs
and since Corel ver1.0 (a moment to remember what limitations were……) I
have found that tracing is definitely hit and miss, it should be given a
shot on anything complicated, can work great, but when working with an
object that is composed of geometrically simple objects it is often faster
to use a variation of the above mentioned technique…..
🙂
Geoff