#Pascal or C++ ?
'simple in Ada … a pain in C … what kinds of things'
Multitasking, object assignment (eg a:=b; where a and b are structures or
arrays, not just ints or chars, with the compiler generating REP MOVs as
appropriate), dynamic array sizes, multi (vs static/not static) level name
space, the ability to specify the range of an integer to the compiler (vs
modifying your code to keep up with the current compil^O
^C