#EXPENSIVE 3D
That's right, 3D Studio is in the mix. One thing that helps of course is
my company's licensing of code that loads 3D Studio objects into the
Toaster. (I know you know that, but we're all here to promote, right? 🙂
The other day, when someone on Babylon V wanted to get some LightWave
objects back into 3D Studio, I didn't have a solution. I looked at the new
ASCII format for v2, and in a few minutes whipped up something that could
move the geometry back into 3DS. Problem solved… sorta.
A few questions about the ASCII format. Why didn't you include materials?
They're in the .3DS files. (Did you want it to be really useful like DXF,
and not carry any surface info? 🙂 ) To be useful, I'd need to create a
separate binary surface file, no? Second, where is the format documented?
What was the general rationale behind the creation of this ASCII format?
Why did customers want an ASCII format?