#EXPENSIVE 3D
Gary
I already have routines to transfer TOPAS .amf files to 3DSR2 .asc format
they are currently "user friendly as a cornered rat" but if there is some
interest I could them tidy them up a bit.
The geometry is easy but going any further than that will mean going binary
because the TOPAS texture mapping info is carried in the .amf file polygon
by polygon(!) and figuring how to translate that for 3DSR2 is surely a
non-trivial task <g> (I know don't call me Shirley)
– Grahame