CompuServe Messages

Morphing Seatbelts

    16-Jun-92 16:58:32
Fm: Rick Miller 76170,3214
To: Rick Miller 76170,3214
To All Who Helped: I finally saw what was happening after all the comments. The belts were morphing in all directions around their local axis. This explains why the belts were not morphing out around the driver as far as they needed to. I used Yost-J suggestion to use Move/Element in the 3D Editor. How far do you move them? – its strictly a guess. Another one of those trial and error adjustments. To make the belts come out right they had to be moved in two directions. Thanks Jack for your excellent suggestion!!!! Jack: Is there a reason why the morphing could not be done such that each vetex was independant? Anotherwords, have each vertex move relative to it's previous position in the object it was morphing from. BTW, it would have been alot easier to make the belts in the Lofter if it could have displayed objects from the Keyframer at a particular frame, sounds like a wishlist items. Thanks everyone……….Rick