Morphing Seatbelts
16-Jun-92 16:58:32
Sb: #17211-Morphing Seatbelts
Fm: Rick Miller 76170,3214
To: Rick Miller 76170,3214
To All Who Helped:
I finally saw what was happening after all the comments. The belts were
morphing in all directions around their local axis. This explains why the
belts were not morphing out around the driver as far as they needed to. I
used Yost-J suggestion to use Move/Element in the 3D Editor. How far do you
move them? – its strictly a guess. Another one of those trial and error
adjustments. To make the belts come out right they had to be moved in two
directions.
Thanks Jack for your excellent suggestion!!!!
Jack:
Is there a reason why the morphing could not be done such that each vetex
was independant? Anotherwords, have each vertex move relative to it's
previous position in the object it was morphing from. BTW, it would have
been alot easier to make the belts in the Lofter if it could have displayed
objects from the Keyframer at a particular frame, sounds like a wishlist
items.
Thanks everyone……….Rick