CompuServe Messages

Jurassic Park

    08-Jun-93 21:40:44
Sb: #58421-Jurassic Park
Fm: Jim S. Roof 75460,2014
To: John Gross 71740,2357
John, I am not a mathemetician, but I have been modelling organic shapes in LW and from the various experiences that I have had, it does seem that there could even be algorithms applied to the joining of polygonal masses. It would require the movement of a good deal of points to create the common vertices and still allow for good smoothing to take place. This is always the rub. It seems that the shapes could be intersected, then based upon a user-defined radial distance from the center of the intersection, the points that fall within this distance would be moved as if being stretched along a rubber band until the points slowly are displaced over the distance until they become a shared point. I know this is problematic, but it is basically what I am doing in painstaking detail at this moment! The original primitives actual would change shape, but for organics that would be OK as long as the basic linear structure was maintained. I'll shut up now!