#Moving Clouds
Hi John, actually I was thinking more along the lines of fractal
clouds or something like the SMOKE (sxp) that would create random
cloud patterns. I also use DGS which has a shader which can be
applied with opacity that generate random clouds, the problem is that
it is very labor intensive as DGS uses a "Style" sheet which in this
case would have to be modified for every frame to get random motion
in the "shader generated" clouds. Something like the "NOISE" sxp
would work but the pattern is fixed even though you can move it on the
xyz plane. SMOKE looks like it might be able to do it but I would
like to know more about it and how it works. I will check out Jamie's
clouds though as of course cloud maps are very useful for other
projects. Thanks – John