3D CHALLENGE!
3D programs advance by differentiation, so each program has one or two
whiz-bang features that the others don't have. Other features are more basic
and have a more dramatic effect on rendering times. For example, have you
given any thought to whether the test scene is made of randomly oriented or
consistently normal'd polygons? Is it polygons or triangles? LightWave does
better with multi-point polygons. Any LW "expert" will probably (rightfully)
argue that a triangle-heavy scene is an unfair comparison. 3D Studio uses only
triangles, but its triangles can be oriented, which speeds rendering times in
the same way that LightWave's polygons can be one-sided or not. Imagine's
triangles are randomly oriented.
So, for example, converting an Imagine object to LW and 3DS would be
non-optimal in several ways: triangle orientation and no polygons. Converting
LW to Imagine or 3DS would reduce all those nice polygons to triangles. (If
you use Pixel to do this, the triangles will be randomly oriented even though
the original polygons were oriented; but InterChange will preserve the original
normal on all the resulting triangles.)
I'd recommend at least two test scenes: one that originated whoops,
make that at least one test scene created solely in each program you
intend to compare. Let the experts in that program optimize the
scene however they like. Provide a rendered image to the other
platform's teams and let them translate the data as they like and
optimize as they like to obtain the "same" results. You may need to
agree on what constitutes a fair "tweak": removing polygons would be
illegal, but re-orienting them would be OK.
Along another axis, you might want to vary the scenes according to all
those other whiz-bang surface attributes: render once each in
wireframe, "quick" renders with simple shading, then on to the more
complex additions. It would help compare the programs. You'd
certainly have a lot of data to present, and it would lead to a lot
of useful hot air in all the 3D-related forums. You might invite the
Macromedia 3D people from the Macromedia Forum, other CAD-related
companies from the CADENCE, LEAP and ACAD forums, etc. beyond the 3D
Studio people.