#Moving Clouds
Don, my thought was to create a long rectangle very thin into the Z axis and
use that as a bounding box then as you travel under the box you would have some
depth, and using smoke as an opacity map render with a blue background, but it
sounds like the SMOKE.SXP doesn't quite do it. We need something that can do
fractal clouds. Technically it shouldn't be too difficult as the NOISE.SXP
would almost work, if you could randomize the values and change the pattern.
Well anyway, thanks for your response, I'll keep looking. – John