#Terrain
First of all, has anyone seen Comanche Maximum Overkill? I just got it and have
to say that it's the best flight simulation I've ever seen. I have noticed
something strange with it though. I have a Gateway 2000 486/66, ISA, (overdrive
processor), 32Mb, and a Diamond Speedstar 24. I put the game on a machine at
work, a Compaq 486/66 EISA machine (overdrive also). It has 16Mb, and is using
a Compaq Q-Vision EISA card. My machine plays this game _much_ faster than the
Compaq. Either the Q-Vision board sucks or somethings goofy. Any replies? Oh –
by the way I do have a 3DS question. I was wondering if Yost's Fractalize IPAS
routine would allow terrain generation similair to that seen in the above game?
It is great terrain – nice mountains and lots of detail. Complete with rivers.
Would AutoCAD be a better choice for terrain generation. I know there's a LISP
routine to do something like that.
BTW – both video cards have 1MB of DRAM.
Dave Mennenoh