#Bowling Pin rendering
22-Jun-93 00:54:22
Sb: #32000-#Bowling Pin rendering
Fm: Mr. Challeron 76420,1471
To: Wayne Cole 76370,621
I could live with a day per video second … at least for now <g>….
I'm aware that I have a long learning curve ahead of me, and I'm not
altogether sure that Playmation will be the only animation software I use;
it's just that, at the moment, I'm intrigued by this "spline-based patch
modeler", which can do some really-quirky things with surfaces; that, and
the fact that I haven't seen any other software designed for _figure_
animation (as opposed to moving rigid things like bowling pins): I have a
concept based on Jonn Serrie's _Gentle:_The_Night_ in mind, for which any
animation package would be able to do just about everything (and Aladdin's
"gaseous" model would be a tremendous help) — EXCEPT animate the "Space
Bird" in the "flexible metal" design I envision.
Just wait until I start asking all the REALLY dumb questions, like "How
do I tape this shlock?" and "Why CAN'T I stretch a Lo-Res picture to fill
a Video Overscan frame?" (I may even come up with dumber ones than that;
give me a little time….)