CompuServe Messages

Bowling Pin rendering

    23-Jun-93 01:07:51
Fm: Wayne Cole 76370,621
To: Erik Flom 71204,407
Thanks for the suggestion, but I tried that. The "bad motion" is at the end of a spline (last point with high tension, linear to next point) and anything I do just before or just after affects positions from frame 600 al the way back to 240. I just bit the bullet and set it up over again changed some images, combined two image maps that were overlaid before and cut rendering time in half. So, qwith all the "might as well … while we're at it…" the sequence is going to be much better anyway, so its not a total loss. However, one lesson re-learned and reinforced – do lores (converted to anim5) test animation to check motion against bacground objects/images that don't show well or at all in the wireframe preview to avoid this situation in the first place!