CompuServe Messages

#Animations

    24-Jun-93 13:53:07
Sb: #47313-#Animations
Fm: Ana Francisca Gervas 70624,673
To: Martin Kunert 71726,2050
Martin, Yes, I agree with you mostly. However, always in my own personnal opinion, we can make some distinctions between diferent kind of special effects. Althought I personally HATE classifications, you can see special effects throught many perspectives and sides. Take Terminator II as the example. The effects are, as I have stated before, impressive -my mouth make water with them- (and not only the computer generated ones, but also the rest of elements which gives that impressive realism to the movie -i.e.stunts men, pirotechnics, etc…-). However, it's a little difficult to say where to put the frontier between machine work/men huge efforts (and patience) and the artist side. Creating that liquid chrome T1000 throught all the scenes in the movie was, always my thoughts, more a technical process, more dependand on physics rules (i.e. reflections) and computer intensive work than men creativity. Once you have the idea, and this is for me the real creative process, of a liquid robot, his form, his movements…all the aspects that will conform that physic subject, the rest, althought it's very difficult and in anyway easy, is a matter of (VERY HARD) work and computer aid. But let's talk about computer generated (I hate this computer "generated" because it gives the idea that the work is all do by a computer) graphics in general. Probably in the United States you are far beyond from the spanish view of computer "art" (imagine their tone when they say that: I hate them). I go like crazy when someone say that you can't make art with a computer because it's a machine. "A machine? A MACHINE? What's your idea of machine? Is a pencil a machine? Is an airbrush a machine?" I usually say. Believe it or not, most "traditional" artist here (in spain) think in computers as in cold machines that do all for you!!! Absolutely false, I say. [More]