#3ds Import Problem
I have posed this question on Amiga boards and was wondering if you had any
ideas. I'm having a problem I haven't had before. It involves importing a 3DS
ver 3 file into LightWave. The file is in .3ds format is 1.5mb in size has
37541 vertices with 70078 faces. When imported into LW everything except one
small building comes through as points. In LW modeler I can see the complete
plant (it is a power station) made of points. It is too complex to grab the
points and turn them into polys not to mention time consuming. When the import
is happening it seems to take all the objects it goes through each one states
number of points and triangles. When it is complete it shows 37541 points and
4542 polygons. Again everything except one small part are points. Any ideas??