CompuServe Messages

#3ds Import Problem

    31-May-94 21:05:08
Sb: #3ds Import Problem
Fm: John Bunnell 74507,345
To: Yost Group 76702,413
I have posed this question on Amiga boards and was wondering if you had any ideas. I'm having a problem I haven't had before. It involves importing a 3DS ver 3 file into LightWave. The file is in .3ds format is 1.5mb in size has 37541 vertices with 70078 faces. When imported into LW everything except one small building comes through as points. In LW modeler I can see the complete plant (it is a power station) made of points. It is too complex to grab the points and turn them into polys not to mention time consuming. When the import is happening it seems to take all the objects it goes through each one states number of points and triangles. When it is complete it shows 37541 points and 4542 polygons. Again everything except one small part are points. Any ideas??