Opacity map – problem
01-Jun-94 07:58:15
Sb: #105041-Opacity map – problem
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Keyframe 100273,3463
Keyframe,
<< …within 3ds r3 and that is that when using opacity maps to either fade in
or out objects or even just to put a logo on an object , the transparent area
(black) does not becom fully transparent, it leaves a slightly opaque area as
if the colour was dark grey instead of black..>>
With R3, a ray trace light will make the transparent area clear *and* will
properly cast a shadow of the non-transparent area. You'll notice that with a
spot, the shadow cast is the outline of your geometry including the transparent
area.
jonas[adesk]