Chain of Fools
01-Jun-94 16:41:56
Sb: #105128-Chain of Fools
Fm: David J. Marks 72172,1036
To: Ken Loss-Cutler 76106,3416
Depending upon how close you get to the chain, you may be able to acheive the
look with a single non-moving object and an animated map. I am assuming that
you also have access to Animator.
1. Create a 2-D animation of a chain-link that moves from bottom to top, and
tiles so that when playing back it looks like a continuous chain moving past.
2. Create the center-line to your chain, load it as a path in the lofter and
loft a rectangle with mapping coords ON. Set the length repetition to
reflect the number of links you want, and the perimeter repeat to 2.
3. Create a material using the link animation as your texture map and apply
it to your "chain" object.
4. Do it again, now that you see how it works, and take into account the
speed of the map flic, the proper wrapping of the texture, opacity mapping
and tiling. Once you've got it right, add it to your map library and it can
be used for chains of any length without all that crazy linking and
keyframing.