More material woes
02-Jun-94 13:25:30
Sb: More material woes
Fm: Syndesis 76004,1763
To: Jonas Ruikis [ADESK] 73172,1351
OK, now that we've resolved the answer to my question about gfx_mtl_name(),
here's a deeper question. How do I tell 3DS that I've added faces that
reference a given material number? When I "put faces", those face definitions
include a material number. When I "put faces", does 3DS scan what I'm sending
it, and register those materials as being part of the scene?
In other words, how do I make materials appear in the "get from scene" list?
I'll double-check this, but when I create geometry in the 3D Editor from my
PXP, I do not believe that those materials appear in the "get from scene" list,
and that explains the "no materials at all" behavior I saw with my
gfx_mtl_name() test program.
All this points to my larger plea, as expressed in several wish lists and bug
reports… I want to create geometry with material definitions, and because of
the 255 material limit, it would make most sense for me to attempt to match the
existing materials. Right now, I can't even read the attributes of the
materials in 3DS, much less create materials with attributes.