refraction fakeouts
I've seen some pretty elaborate refraction schemes including some mentioned
here. But I have a question on either a capability I'm not aware of already in
the package or a feature which might make this process easier:
Is there a way to have a fixed map in space? Example… right now I can create
an object (like a magnifying glass) and map what the magnifying glass is
hovering over at a larger scale than what it actually IS hovering over to give
the effect that magnification is taking place. The glass is curvilinear using
spherical so it distorts, reflects perfectly. But when the magnifying glass
hovers to another area, the map of course travels with it. It's been a bear
making an animated tecture map to anticipate the new hover regeion and give the
proper effect.
So here's the question restated again with this example… is there a way to
freeze the "map" so that as the object moves "within the map boundaries" the
object acts as a sort of "mask", revealing only that portion of the map where
the object exists? The map area is larger than the object obviously, and
creates an area where the object can show it based on its shape and location
within the map field? Everything I know about mapping locaks the mapping to the
object's motion. -dave