CompuServe Messages

#refraction fakeouts

    05-Jun-94 17:13:15
Fm: dave aguilar 76260,453
To: david W. mennenoh 71561,2343
/* Dave, See my reply to Michael about exactly what you're asking. I suppose projector lights could work but I think my technique is easier. To make a map fixed in space just flip the surface normals of the object it's mapped to so the camera can't see it. Easy. */ Dave, forgive me if I haven't been clear on the capability I'm looking for… what I was wondering is if an object could be used as the mask itself of a fixed texture map in space. Ara's "movie within a movie" approach works if you can synchronize the motion of object with motion of camera in two passes, the projector light works if the projector image is high resolution and full strength… but I was wondering if a map could be locked in space and an object could reveal portions of it as it moved through the "map space" I don't understand the technique you describe above. The object will move around, over another surface… the "magnification" must reveal what the object is directly over. How does normal-flipping control motioned visibility if normals are a function of mapping and the map can't move? -dave