#refraction fakeouts
05-Jun-94 17:13:15
Sb: #105892-#refraction fakeouts
Fm: dave aguilar 76260,453
To: david W. mennenoh 71561,2343
/* Dave, See my reply to Michael about exactly what you're asking. I suppose
projector lights could work but I think my technique is easier. To make a map
fixed in space just flip the surface normals of the object it's mapped to so
the camera can't see it. Easy. */
Dave, forgive me if I haven't been clear on the capability I'm looking for…
what I was wondering is if an object could be used as the mask itself of a
fixed texture map in space. Ara's "movie within a movie" approach works if you
can synchronize the motion of object with motion of camera in two passes, the
projector light works if the projector image is high resolution and full
strength… but I was wondering if a map could be locked in space and an object
could reveal portions of it as it moved through the "map space" I don't
understand the technique you describe above. The object will move around, over
another surface… the "magnification" must reveal what the object is directly
over. How does normal-flipping control motioned visibility if normals are a
function of mapping and the map can't move? -dave