Acad 3DPline to 3DS
06-Jun-94 19:09:47
Sb: #105983-Acad 3DPline to 3DS
Fm: doug ritcey 70570,2315
To: Gary K. Sim 71175,2104
"an accurate terrain can be modelled quickly this way" You must be pretty
impressive at this – holy smokes that sounds like a big job. I'm using a
terrain modeller that takes ASCII data as xyz points, along with polyline (or
ASCII) surface features like roads, rivers etc. (or contours) and creates a
triangulated mesh over them. It then allows you to cut in pads, roads or other
features (draw the road, specify depth to cut and width) as well as doing cross
sections, volume calcs, etc. When the model is done, I drop a rectangular grid
on it – with small enough grid spacing, I can get a fairly smooth appearing
surface. Of course, there's the root of my problem; each grid square is a
3dpolyline which is (as yet) unclosed. Tried digitizing contours once (no ascii
data available) but it was a 3 day affair, and the accuracy is still
questionable. But maybe our files are somewhat larger. Sounds like you've got
a pretty neat method figured out.