#refraction fakeouts
07-Jun-94 19:04:10
Sb: #106285-#refraction fakeouts
Fm: david W. mennenoh 71561,2343
To: dave aguilar 76260,453
Dave, Wow, thanks much for the words. I'm glad you like the technique. I
uploaded a file called MAG.ZIP – its a 3DS project file that illustrates what I
was talking about. It's not a great example as it needs some tweaking but it
does demonstrate what I was talking about. Using the optimize IPAS sure is a
cool way to see an objects normals – I can't wait to get the real thing. I
hadn't done this trick for a while and forgot (until I used optimize) that you
can't just do an object flip, you need to flip individual faces. If you simply
flip on the object level the bottom ones flip up and you end up seeing the
bottom. Anyway, I am planning on experimenting with your technique also – I
think it would work better for doing things like a glass vase or just a glass.
Good luck, and if you do download that file let me know what ya think. Like I
said it isn't perfect (but it did only take me about 20 minutes from start to
finish).
Bye
Dave Mennenoh