#map/mesh alignment
07-Jun-94 18:51:09
Sb: #106363-#map/mesh alignment
Fm: Kevin Idso 76416,3557
To: dave aguilar 76260,453
A good trick in ANI Pro for planar texture map is to use .CEL for the texture
instead of GIF's. Once you paint the object from the screen capture use the
CLIP(make sure key color is turned on) function and just save that part of the
image as a CEL.
Then once in 3DS go into the mapping and use the scale with the ALT key held
down to get a perfect fit on the object.