#Beveled Text
09-Jun-94 22:19:21
Sb: #106667-#Beveled Text
Fm: John K. Jordan 71174,711
To: Scott Kildall 71333,42
>>use MacroModel for beveled text…
John D, Macromedia,
I'll have to agree with you – I've been making most my beveled text with
MacroModel (5/28/93 version). I don't think I'd buy it just for that ($$$),
but since I already have it… As I'm sure you are aware, it is slower than
molasses. Also, I find the user interface difficult to manage viewpoints, but
for text this is not a problem. Without question a fantastically quick way to
create beveled text objects for 3DS. (That is, if you happen to have a second
computer handy to run Windows/MacroMedia, networked to the 3DS computer –
otherwise it's a real pain to switch)
A couple of questions for you. Why is it required to turn off Adobe Type
Manager to use TrueType fonts? I use both and it is frustrating to have to
disable ATM and restart Windows just to get to the rest of my fonts. Also, I
have created letters, notably the lower case 's', which are incompletely formed
on the back (missing faces). The front side was perfect. Any clues?
I have a suggestion – to make something really valuable to 3DS users, take your
font beveling algorithm and create an IPAS PXP plug-in for 3DS. For text, your
beveling method works so much better than the 3DS Bevel, and can produce better
results more quickly than the outline/loft technique. Add the ability to use
both TT and Type1 fonts, price it reasonably, and you'll probably sell
thousands.
JKJ