#Question
19-Jan-93 16:50:06
Sb: #25737-#Question
Fm: Thomas Voirol 100114,2331
To: ROBERT POMERENK 72560,3007
Robert,
modelling is what we call the design of three-dimensional objects. The
tool used for this is a modeller, which can be interactive or
script-based. The so modelled objects will be put to action in
staging, which is the placement of objects, a camera and light
sources like actors on a stage. This setup will now be
rendered, meaning you have the computer simulate the picture a human eye
or a photo camera would see if it were in that virtual environ-
ment.
ray-tracing is just one of many methods of rendering a picture. It was
the first to be developed. It is fairly easy to program and
produces extremely realistic output. Ray-tracing is however
painfully slow. What it does is follow the rays of light from
the light sources into the eye, reflecting and refracting on
the objects inbetween. In fact, it does this backwards.
Other rendering methods use approximations to get around
calculating millions of light rays. They include phong and
gouraud shading algorithms. Modern renderers use one of these
fast methods plus they apply ray-tracing selectively in those
parts of the picture that require it.
Hope this answers your questions.
Tom / Amiga Imagineer from Switzerland with AutoPilot engaged