CompuServe Messages

3 Texture Maps HOW?

    11-Jun-94 09:57:28
Fm: david W. mennenoh 71561,2343
To: Judy Weller 72662,536
Judy, Using the same material for this you really couldn't with the way you're describing. You could apply your'e current material with the two texture maps to a flat plane and render just that image then use that single image as one texture map. That would free up the second texture map for your star decal. Or you could just use what you have now and create a small piece of geometry just bairly raised above the surface of the turret and apply the star to that. Either way it shouldn't be too hard to accomplish this. Good luck. Dave Mennenoh