#p5-90 problems
12-Jun-94 03:52:11
Sb: #107176-#p5-90 problems
Fm: ALAN IGLESIAS 70262,1240
To: M. G. BATCHELOR 71532,1214
Bill, I'm assuming you are talking about that rendering at 320×200,
right? My P60 does it in 55 seconds. If your 486/66 does it in 83
seconds, that *does* seem pretty dang fast to me. What's the time
with 640×480?
I feel that most of these benchmarks assume a good HD controller with
a decent HD for map access. Certainly, something like the optical
disk can throw a wrench into the works. As particle systems like
Vapor and Flame are primarily special effects, they probably don't
represent the "typical render" very broadly.
Many of us are using Chevy.3ds/640×480/Metal/AA on/Pixel size 1.1 (the
default) for our rendering benchmarks. The 486/66s were coming in at
over 5 minutes, with the p60s at the 2:23 mark (GusG's too). I've
seen P90s at around the 1:40s.
I've been doing redraw benchmarks with the chevy.3ds file, too. I make
all four viewports the camera view and redraw all of them (shift+`).
My 486/66/ViperVLB was around 12 sec. and 6 with Liquid speed. My DEC
P60/ViperPCI/Liquid Speed now does it in less than 3 seconds!
Needless to say I'm gettin' a lot more done per hour these days.
-Alan