#Games & 3DS vs. LW3D
03-Jun-94 01:20:28
Sb: #83670-#Games & 3DS vs. LW3D
Fm: Wayne Cole 76370,621
To: john bennett 76557,520
John,
There are things LW can't do especially in the area of kinematics and data
gathering from watchpoints and mechanical simulation modelling. Basically
only an engineering house would really need this most of the time, and for
that purpose no amount of Raptor/LW sets will help. But that is the niche
in the niche. For general purpose animation and modelling, LW is still the
bang-for-buck leader, IMHO. But if you have to take formulas and boundary
conditions as simulation inputs and put out data for the engineers, CAD
and CAM folks, LW won't do at this point. Wavefront has much better
layering and compositing control from what I could see, too. So if you
spend a majority of your effort in mixed media (not mulit media)
production, (animation elements added to real-time footage) Wavefront
might be worth the investment from an ease and speed perspective. It will
be interesting to see what the Flyer/LW combination can do in this
respect, however.
Basically, if you can afford the Cadillac SLS, more power to ya. But the
Geo will get ya there just the same…
wmc – via Autopilot!