CompuServe Messages

#Games & 3DS vs. LW3D

    03-Jun-94 01:20:28
Fm: Wayne Cole 76370,621
To: john bennett 76557,520
John, There are things LW can't do especially in the area of kinematics and data gathering from watchpoints and mechanical simulation modelling. Basically only an engineering house would really need this most of the time, and for that purpose no amount of Raptor/LW sets will help. But that is the niche in the niche. For general purpose animation and modelling, LW is still the bang-for-buck leader, IMHO. But if you have to take formulas and boundary conditions as simulation inputs and put out data for the engineers, CAD and CAM folks, LW won't do at this point. Wavefront has much better layering and compositing control from what I could see, too. So if you spend a majority of your effort in mixed media (not mulit media) production, (animation elements added to real-time footage) Wavefront might be worth the investment from an ease and speed perspective. It will be interesting to see what the Flyer/LW combination can do in this respect, however. Basically, if you can afford the Cadillac SLS, more power to ya. But the Geo will get ya there just the same… wmc – via Autopilot!