#Games & 3DS vs. LW3D
07-Jun-94 03:22:45
Sb: #83749-#Games & 3DS vs. LW3D
Fm: Wayne Cole 76370,621
To: jeff Holinski 71172,1417
Jeff,
I talked to Anti-Gravity when I saw the Newton's Law thing. (Having a
degree in Physics and being in the anim biz at the moment, those types of
names catch your eye…). If, as you say, it is as talked up, Real3D
bites the dust as a LW competitor (excepr possibley in the materials
editor arena) along with some PC animation packages.
Basically, from what I've seen, you go from LW to stuff on the RISC
workstations. Messing with stuff in between (like 3DS) seems to me to be
a lot of money for maybe a few different features in a whole lot more
complex UI with not much more advantage. So it seems to me that if you
get to a point where LW feels like it is holding you back, you have to go
to Wavefront, or something in that category, rather than some of the
MAC/Pentium/PC entries.
wmc – via Autopilot!