#IPAS Questions
I've been playing with the IPAS particle systems quite a bit lately and I
have a couple of questions to ask if you 're not too busy. <g>
1) Should I be able to assign multiple textures to an object and have
all the textures appear in a "disintegrate" sequence? So far, I haven't
been able to get the textures to stay. I'm using 3DS v2.01a and I'm not
sure if this feature is available yet.
2) Is it at all possible to get the disintegration particle to "remain"?
I know that the manual says that the particles will disappear, is there any
way to change this?
3) I think I've found an "undocumented feature" when using "explode" and
"disintegrate".<g> You tell me. If I create an object and explode it
without performing any changes to the object in the keyframer other than
simple translation, everything works as expected. However, if I perform a
change such as scaling AND translation to the object while it's exploding,
the particles become stretched and distorted. The effect gets worse as the
frames advance, apparently linked to the absolute transformations of the
vertices of the original object in relation the current vertex locations.
(It's kind of hard to discribe, am I making sense to you?) I can provide a
simple .3ds file that demonstrates this if you would like more
clarification.
I know you guys are extremely busy right now. Let me just say, once again,
that I think these IPAS modules are phenominal and I can't wait to get back
into 3DS to try something else! I'm discovering new uses for these routines
all the time.
Regards,
Danny…