#Opacity Hell
Gary,
Apparently my first upload regarding my opacity problems went astray
before anyone had a chance to peruse it. After checking David Marks'
suggestions I discovered my current problem was indeed caused by
NEW-SUBTRACTIVE-TRANSPARENCY. Switching it off solved the problem. But why
doesn't it work with the new method? I think the new transparency looks better
— I could never get the saturation I wanted from the old. It always looked
too washed out. I guess because 3DS objects are just faces and not solid.
While I have your ear (eye?), the anti-aliasing of bump-mapped surfaces
doesn't seem to be as effective as that of the rest of the scene. I've tried
increasing the pixel size and softening the map in the material editor, but
without much effect. Any suggestions?
Ian.