CompuServe Messages

#Opacity Hell

    13-Jun-94 19:37:43
Sb: #107036-#Opacity Hell
Fm: Ian Christie 70534,403
To: Yost Group 76702,413
Gary, Apparently my first upload regarding my opacity problems went astray before anyone had a chance to peruse it. After checking David Marks' suggestions I discovered my current problem was indeed caused by NEW-SUBTRACTIVE-TRANSPARENCY. Switching it off solved the problem. But why doesn't it work with the new method? I think the new transparency looks better — I could never get the saturation I wanted from the old. It always looked too washed out. I guess because 3DS objects are just faces and not solid. While I have your ear (eye?), the anti-aliasing of bump-mapped surfaces doesn't seem to be as effective as that of the rest of the scene. I've tried increasing the pixel size and softening the map in the material editor, but without much effect. Any suggestions? Ian.