RENDER SPEEDUP
There are already many optimizations in 3DS for elements of scenes that
don't change, but what you're talking about is quite a bit more complex
than you might think. (In fact, there are no rendering packages that can
do that.) This is because things like shadows and reflections are highly
inter-object dependant.
There IS a way for you to use Video Post to make your rendering process
incredibly efficient, compared to raw rendering of entire scenes. Just set
up your scenes as VP layers, and when you need to make a change to a layer,
all you've got to do is render the objects on that layer. Martin Foster
utilizes this technique heavily, and it saves him HOURS of time. He'd be a
great person to ask about specifics.
– G