#DPS_PAR
amazing! where do you start with this level of modeling. how do you go about
building a shape like that??? are the musels bumpmaps or they are in the
mesh???
i would love to know.
also did you check the gradation problem with the par unit. try rendering a
background gradation which stars with black and goes to any color(use only one
hue of color). transfer it to par and check out the gradation. do you get
banding of colors???
if no, i must be doing something wrong.
please let me know
thanks
ara