#Pricing Mesh's
Wouldn't life be great if we had vocabulary and metrics for a common language
to describe the resolution of a mesh? Raw triangle or polygon count or point
count won't do it.
We get calls all the time regarding the 3D-ROM: "I need a baseball. A
high-resolution baseball." How high is high? What makes "high" different from
"low with a great map"? Some people want 100 triangle humans. Yesterday, a
guy wanted flat 2D human outlines. Another wanted human arms *with detail down
to level of hair*.
At one thing can be stated with certainty: you can't get blood from a turnip.
For this reason, perhaps the best way to ship polygon-based models is to ship
the highest resolution, then recommend a decimation tool. But no decimation
tool is perfect; some hand-tweaking is always necessary, no?
Another insight from 3D-ROM sales: People will spend three days looking for a
model, because finding the model will save them time. They also want the
modeling company to psychically determine the suitability of purpose, to match
the model to the animation that their client wants.