CompuServe Messages

#Rule-based animations

    23-Jun-94 14:56:24
Sb: #Rule-based animations
Fm: Richard Ciano 73443,2125
To: All
Simple question: How can one animate an object (for example a car moving over a terrain) so that the car mesh never passes through the ground mesh? (Thereby simulating a primitive form of gravity, if the car mesh is linked to something below the ground. I think..). Any help would be greatly appreciated.. as well as a reference to any relevant reading material.