#glassfra
I have been trying to model a faceted clear glass object and haven't been able
to get the facet reflecting effect of individual facets or model realistically
looking through glass onto interior facets. My question therfore is:
Will future versions of 3DS have in the materials editor a provision to state
the refractive index of a material? It seems to me that this feature would make
MUCH easier the design of glass objects and translusent materials. Couple this
with ray tracing and it seems to me my problems would be solved.
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